My opinion
Thin:
Negatives:
Positives:
Thick(normal):
Negatives:
Positives:
did thick help you get through that pile-up in nbs? didn't help me any but that was wild watching from your view, i still can't believe you made it through.jrfan381 wrote:I'd agree with the idea of testing it some more before we decide to fully implement it, but I have to say racing on thick is definitely more fun
Oh yes, definitely helped me get through...since I could actually see the cars spinning and wrecking, it allowed me to make a decision on where to go to try and avoid it...I still can't believe I made it through there myself :lol:gtsvip9 wrote:did thick help you get through that pile-up in nbs? didn't help me any but that was wild watching from your view, i still can't believe you made it through.jrfan381 wrote:I'd agree with the idea of testing it some more before we decide to fully implement it, but I have to say racing on thick is definitely more fun
Yes hardings connection is bad period. Itll be fine for all but 1 lap but that 1 lap can cause him to go anywhere. Overal i think that THICK mode (fat) didnt allow for people to accidentaly get up under people and turn there rear ends up the turn (by accident) which has happened to me twice. Both were in ctsSpeedyExiter wrote:in The Cup race I witnessed some minor and at times some major warping that were the same as in the thin Mode. Didn't think it was ideal.
The Nbs race I noticed a much better Grid start. Cars lined side by side straight rows and a less urgent prestart .When the car got loose on lap 4 ,I could see way acroos the turn as I enterd and he spun exiting . Very clear view. It seemed most cars that got caught up in it reacted accordingly ,going this way and then that away but I could clearly see the direction of travel. Still needs some testing though in practice with a race size amount
of drivers.With bad connections ,it may still not help .
what you talkin bout,Speedy and sly got in a collision.? watch your replay ,you will see Sly spinning out by hisself and then you will see, me, with my excellent driving skills, slightly brake, slightly turn to the left,then wait ,then accelerate,turn back to the right,then right back onto the track,and go.! I never even touched him.The reason i am making a point of this is because he thought i was warping and hit him,which is not the case. The "gap" you claim to have seen was between him and the outside wall while he was spinning and i was to his left passing him.Harding wrote:This saved me today in the race, Speedy and Sly had a collision right in front of me and I saw the gap and went straight between them, instincts made me lock the brakes up and almost hit the inside wall though. But my Stockcar routes saved me there dumping the clutch and dropping it down to 2nd. I think I may have used my get out of damage free card that time : . My conclusion of this debate is that everyone seems to be enjoying themselves with it, makes the racing much more realistic. Makes the crash's look better (most important :lol: ) and makes crash's that do happen in front of you a lot easier to predict and avoid.
Harding :
This is probably the best policy for the future. Unless someone has an objection, I'd like to use fat mode as the default setting going forward. We haven't seen 25 cars in fat yet, but we can always use thin in case a large field causes goofy things to happen.bover907 wrote:I say we continue with a fat server by default, and resort to a thin server if there's too many cars to be handled by the fat server. (It's extremely obvious to tell when the fat server has too many cars in it).