Potential WRS Tracks

General discussion, feedback, or ideas about improving the league.
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Hammer
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Re: Potential WRS Tracks

Post by Hammer »

Me and Bov ran some limerock tonight. The penalty traps are way to close to the actual track. It would be a bad situation if a driver gets forced out wide by another competitor, only for themselves to get a 2 second penalty. Also if a driver gets out of shape and needs to catch their car in grass the penalty is for them already losing time is present, another undeserved two seconds is unneeded. Also the pits are way too tight. I landed in my box perfectly, and Bov and to readjust his car in order to activate the crew.

That USA international track is also a good one. Its got long straights and tight turns good for passing. Pits are also not an issue.
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mustangman759
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Re: Potential WRS Tracks

Post by mustangman759 »

Easton wrote:Me and Bov ran some limerock tonight. The penalty traps are way to close to the actual track. It would be a bad situation if a driver gets forced out wide by another competitor, only for themselves to get a 2 second penalty. Also if a driver gets out of shape and needs to catch their car in grass the penalty is for them already losing time is present, another undeserved two seconds is unneeded. Also the pits are way too tight. I landed in my box perfectly, and Bov and to readjust his car in order to activate the crew.

That USA international track is also a good one. Its got long straights and tight turns good for passing. Pits are also not an issue.
your right on limerock, it does call for perfection. But by far would suit these cars the best. There are other road courses that are good such as Sardian park 2. I even might go as far as to suggest heartland park for this but then you would need to get the pitlane bug fixed which I remember the original track maker had said he would do if it was needed over @the speedsims forum. and USA INT is pretty good just need a decent set for it.
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bmxtwins
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Re: Potential WRS Tracks

Post by bmxtwins »

Is there any difference between _t and 04 versions?

I don't think there should be any problems, unless there is a strict fuel strategy.
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bover907
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Re: Potential WRS Tracks

Post by bover907 »

I believe the 04 version is just texture enhancements to the T version. Either way, I'm sure a setup for the T should be a good starting point.
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mustangman759
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Re: Potential WRS Tracks

Post by mustangman759 »

that sounds about right
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